

But when in doubt, this is a good rule to follow. There are exceptions, depending on the vehicle type and the year you're in. And the majority of the population is willing to spend less than the per capita income on a new vehicle.Īs a rule of thumb, you should not sell a vehicle for more than 5x per capita. Nearly the entire purchasing population falls within 5 times the per capita. While you can't see it without creating a vehicle, the wealth demographics chart shows the distribution of buyers based on income. That translates into greater sales or higher amounts you can charge.
Gearcity igg simulator#
GearCity Open Beta 1.16 Demo GearCity, the Automotive Manufacturing Business Simulator is pleased to announce that GearCity 1.16 Open Beta is out We're happy to have you try it. In this game you run and manage an automobile manufacturer. The more wealthy a city is, the higher the purchasing power of the population. GearCity is an Automobile Manufacturing Business Simulator. Per capita, on the other hand, is the average income for the population of the city. There are additional factors that affect potential customers, but the population value is a great indicator. More people in a city means that there will be more potential customers in that city. The population almost directly corresponds to the number of people interested in buying a vehicle. Or using the district information window if you are selling to a broader area. You can get both of these data points using the city information window. The two most important pieces of information are the population and the per capita. The first thing you need to do is know where you're going to sell your vehicle and some information about that market.
